Welcome to the new and official Jagged Alliance: Flashback site!
On the site you’ll be be able to find various news about the game, discuss certain aspects of the game in the forums and see video clips like dev diaries or timelapse showcases once we get further into development.
Dear Backers,
Once again it is time to share some news on the progress of Jagged Alliance: Flashback. As always it’s been a really busy month and we’re happy that we now have some of the artists from our team totally devoted to JAF. There’s been a lot of planning and research going on, keeping our concept artist busy. As inspiration we even set up a weekly movie night for research and social purposes - Commando with Arnold Schwarzenegger was the first in line.
We have a lot to share, so lets get to it.
The New site is finally live and we apologize for the delays on that account, setting up took a lot longer than we anticipated. It’s a site that’s been built from the ground up and therefore doesn't have all the fancy features and fluff that one may be used to from other forums. We chose this approach because we needed a system that would fit with the Kickstarter setup, which simply wasn't available anywhere else.
Please register with the email you used for Kickstarter (Or PayPal)
If you run into any issues with the site, please send a mail to support@fullcontrol.dk
To make it easier for us to administrate we made it so that anyone who pledged $100+ will have access to the behind the scenes forum, which means it’s not tier specific. However, we have placed people in tiers because of the Kickstarter badges, but since we’re not able to do all of the surveys at this time, we won’t be able to place all people in the correct spot from the get go. We will be updating once we have the final details along the way.
Content for the Behind the Scenes Forum
The idea with the behind the scenes forum is that you will be able to communicate and discuss elements directly with the people, who are responsible for a specific part of the game. e.g. Game art, sound and animation. We also see the behind the scene forum as an opportunity for us to discuss certain elements of the game, in more detail, before making any decisions on the topic and implementing it in the game. Additionally, we want to share a bit more content here than on the regular forum and host small unique competitions.
Following the GOG and Humble Bundle mess up I, Andreas, made with the Kickstarter surveys I wanted to make everything perfectly clear.
SO, here goes. You can get a DRM-free version of Linux through Humble Bundle and at the moment we’re counting people’s GOG answer as Humble Bundle, but if you chose Steam instead because there was no DRM-free Linux version in the survey, then send an email to support@fullcontrol.dk and I’ll make changes in the database.
I baked a cake and bought some beer for the team to make up for my “minor” mistake :)
There’s a few thing we’d like to mention about the Kickstarter surveys.
1: The system is very limited and also very inflexible, so we can only send out 1 survey and you have to answer all questions in there even though it doesn't apply to you.
2: Add-ons are something you add on top of your initial pledge, so if you didn't pay for anything extra during the kickstarter you can’t get it now and it’s not something you get for free.
3: There are other survey options for us out there like “BackerKit” but that would mean that a % of the money you backed JAF with would be spent on that instead of the game, which if why we chose not to use such programs.
Remaining surveys
We’d like to get more of the surveys sent out, which is why we’re looking at some alternatives e.g. some easy way of getting people’s shipping details without having to micromanage every little detail, but until that’s possible they won’t be going out.
Since the artists joined the JAF team the office has been buzzing and we’ve had several meetings, discussions and looked over loads of research material. Together with the design team, we’ve agreed on the overall art style, tile and sector sizes and what sort of environment we plan to have in the game. As you know our first focus will be the vertical slice so the first concepts have been targeted at that, see below:
The plan so far is to create a sector that contains a worn down gas station with a connecting junkyard out back.
Gas Station Concepts:
Prop for the Junkyard:
A Concept Overview of the full Sector:
That’s all for this time!
We look forward to bringing you even more details on the vertical slice and features in the game.
Until next time
The JAF Full Control Team
As we’re still in the start-up phase of this project it will take a little while before we begin pumping out loads of stuff for the community. There’s a lot of planning and design decisions that need to be made and tested, such as the overall art direction, tile and sector sizes, sound and music and other key features.
As mentioned in one of the recent updates, our first goal is to make a playable vertical slice of the game focused on the tactical layer of the game. This version will basically be the alpha version of the game, so some of the JAF backers will have access to the game and will be able to give us feedback. We aim to have this version ready late 2013 or early 2014.
So a quick status on that would be to say that we’ve pretty much mapped out the first alpha sector and decided which art assets should be in there. We’re still fiddling with camera distances, character modeling, customization options and the overall detail level, it’s just something that needs to be tested and played around with until decisions can be made.
Don't worry you can still support the development of the game and secure yourself a digital copy, a physical copy or a collector's edition of the game as a Slacker Backer.
Shop is up as soon as we have the HB widget
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Send us any question, feedback or suggestions and we'll do our best to answer. You can also make a thread in our forum to have your topic discussed.
To reach us shoot of mail to support@fullcontrol.dk