Missing features (collection 1st post) for the release
We discussed in the alpha branch a lot of polishing and stuff that is close to what we have now. But some big and small feature are still missing and we don't know, if we will get it. So I would like to collect them here in the first post as short as possible (like a changelog). Bugs are not for this thread but some small fixes.
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Features:
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- Quickload, quicksave, more savegames + hotkeys (0.91 Status: will be in)
- sector inventory as JA2 (will not be in, maybe post-release?
- IMP with choice of 3 voices, clothes, faces, hair
(0.9.1 will be in)
- voiced NPCs
(will not be in)
- soundtrack
(0.8.x -> There is some new soundtrack, no JA2 music anywhere)
- more retro JA2 music (e.g. laptop music) -
(no comments from JAF, mybe on a radio channel?)
- hire mercs with gear, contract, answering machine etc.
0.9.x is in
- enemy in the game, who can be recruited
(no comments from JAF)
- Opening and closing drawers and closets and doors
will be in
- break lights and night vision
(no comments from JAF)
- sneak, walk (less noise), strafe
(no comments from JAF)
- soul: more commentary and speaking from our mercs
will be in
sneak with silencers -> enemy dies within one turn > other enemies not beeing alerted
(no comments from JAF)
- animated portraits, animated dialogue portraits
will not be in but modabble by community with FC support
- contextual quest dialogue (e.g. when escorting someone)
(no comments from JAF)
- hireable NPCs with backstory and better dialogues/choices
(no comments from JAF)
- interaction between NPCs, hired NPCs, mercs
(no comments from JAF)
- flee out of sector while in battle
(will not be in)
- traveling from screen to screen
(will not be in)
- automatical first-aid pop-up after sector win
(will not be in)
- enemies fall sometimes when shot in leg
(no comments from JAF)
- supression (enemy change stance when heavy fire)
(no comments from JAF)
- mercs comment new items on ground + indicator like JA2 (circle 3x blinking)
(no comments from JAF)
- during battle indicate new enemies in fov (circle in middle of enemey from smaller to bigger + blinking? see ja2)
0.8.1 now some for movements the camera show the enemy which is great. Still buggy. Does not change back to active merc atm.
- UI with a better workflow, less space, like JA2 but more modern
will be in
- our mind is free feature: SHOOT anywhere at anybody in realtime&turn based mode
(no comments from JAF)
- item repair and item degration
0.8.x -> degration is in but rudimentary
- first aid (+ kit)
will be in
- ammo types, ammo displayed as in JA2
no -just ammo boxes
-reload via drag&drop in inventory
a button is in
- cutting wires, wire cutter like JA2
will not be in
- jump over small barriers, sandbags
will not be in
- weapon attachments and stats modifier (scope, laser pointer, silencer, bipod)
sadly, will not be in
- energy should't drop so fast, water bottles to get more energy
(no comments from JAF)
- energy booster (drugs, pills)
is supported but never found
- Tactical AI
is in
- Lockpicking and crowbars to force through doors.
(no comments from JAF)
- option (settings) to get rid of flies on dead bodys
more options to be in soon
- "stack items" and "merge items"
not be in
- option in UI to unload guns and recover ammo
is now in
- Missing weapson category: heavy weapons
(no comments from JAF)
- Missing weapson category: shotguns
is in
- bow
(no comments from JAF)
- Dual wield small weapons (imho: will not come as new animations are required)
(no comments from JAF)
- weapon and merc skins (after release as update? tdb)
(no comments from JAF)
- Weight and inventory space has influence on the gameplay (e.g. AP and movement speed)
(no comments from JAF)
- gas masks and grenades like mustard gas
not in
- Ammunition with different properties
yes or loater
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Post release ideas and features
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- animated portraits with pause script mod support
- humour like in JA2. In JA:F I have not laughed at any time (but cried sometimes :p)
- old interrupt system (at least as option/setting) so I can get interrupts base on experience and first sight, even while being in real time (with interrupt you are back in turn based)
- death animations, more animations
- better shopping like bobby rais
- airport map addon
- Real destructible environment
- Explosives. There is an explosive skill but no real explosives related to this (TNT, C1, C2, C4, mines, etc)
- fire, weapons with fire
- wired and crazy NPCs with short dialogues or in need of help. Like helping one out of prison to free him
- mines
- roof tops
- grenade launcher
- rocket launcher
- more energy management (sleep)
- leaning at corners
- crosshair again polished to JA2 standard
- Martial arts. Not mandatory and not planned really, but since melee has gotten a proper skill, and JA2 had martial arts (2 animations), it could be expanded further.
- turn based box fights, fight in the pit :p
- cars and gas u can use to travel
- assassination sidequests with sneak in a house with special guardians
- Close and open doors in fights to take cover
- keys and locks
- bloodcats (imported from arulco in the san harmanos zoo)
- all missing feature from above
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Fixes:
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- fix crosshair calculation
- fix 4:3 resolution issues (see chris k posts)
- auto melee attack, auto go to door/crate open, etc. cursor changes in realtime or turn based to indicate this like in JA2
- MISSED SHOTS not 45 degree when 1-3 tiles before enemy!
- no clapping sound after sector win, do it as in JA2 (friendly music theme not so military + mercs comment on win!)
- viewcone in real time mode have no effect on NPCs or story NPCs!!!
- Respawn: When redeployed or training in sector without beeing in the sector since, the mercs must be placed
- mercs that have moved here and are in training/repair: middle of map
- mercs that a free/sleep on their last position
- stop autofire when enemy is dead, save ammo and APs (tbd by community)
- rework crosshair behaviour, sound, yellow circle)
- fix burst and auto fire as JA2
- fix bullet tail
- reload sound
- fixed sound effects (e.g. hit enemy "ohh")
- Usability fix http://goo.gl/Jf3evQ
- fix basic animations to be fluent
- interrupt as JA2 or changed interrupt system (tbd)
- game option (settings) to set whether all mercs automatically go into interrupt mode at the end of a turn
- interrupt button activated -> mercs go auto interrupt, until button is pressed again.
- morale system fixed (more triggers)
- fix ugly animals
- fix weapon sounds (esp. SMGs and UZIs sound too weak)
- fix performance issues on all platforms
Please don't add things like roof tops or new game mechanics which are not present in JA2. Just the basic stuff from JA2 which you would like to defend. This list should be send to JA:F in a couple of days. Perhaps we can discuss some trade offs.
I would like to put the list in a kind of web service / voting system where you can decide on the importance of each point (most votes = 1) of the stuff. Does anyone know such a service?