Thanks for trying…. (spoilers)
I thought quite some time about whether I should write a personal conclusion about this game or not. After your mail from January 6th I think I should.
In my opinion you can’t blame Backers for expecting a game from 2014/2015 to be at least equal as good as the original from 1999. No matter if you call it a prequel, sequel, remake or whatever.
If my mind doesn’t play tricks on me you where the ones to say that you liked the original and knew what the fans liked about it.
Why do people still play a game from 1999 (or the wildfire mod) today? Because of the good graphics? Surely not. Because it’s a well balanced game with a lot of nice small details and a good feeling? Definitely!
Please don’t take this as a personal offence but that’s actually the problem I have with your game.
The graphics are better than in the original game (no question about that) but it doesn’t even equal the original in any other aspect.
- Why are there no statistics? I want to know which character has achived which "goals" at the end of the game.
- Why is there no interaction between the mercs? I loved Buns wanting to quit when you had Fox on your squad and stuff like that. That was one of the major pros of the OG. In the original game every merc fellt different and there interaction made the team feel „alive“. Sorry but this is totally missing here .
- Why do all the mercs play exactly the same way – beside the marksmanship?
- Why is leveling up so useless? In the OG you really felt an improvement after a while – I didn’t feel real changes in your game. Especially the experience level was important - which made a true difference in who would have the first attack-round - you or the enemy.
- Why are there no wire-scissors? I liked that I had to cut some wire to get to where I wanted to in the OG. (There is always a hole in the wall in your game)
- Why are there no gas masks?
- Why can’t I decide whether I want a lot of weapons or not before I start the game? I personally don’t like to have 20 or 30 different kinds of ammo. For me it is no fun to take so long to spare the ammo between my mercs.
- Missing roofs – there has been said enough about that (it had even been included in „Demoville“, though enemies didn’t use roofs in JA 2 OG before mods).
- Why is there no sector-inventory? Do I really have to pick up each item by walking next to it?
- Why is there no transportation system (truck, heli,…)? It really sucks to walk from one side of the map to the other. Especially in combination with point 15.
- It makes things easier but why is there not the slightest delay when I hire a merc?
- Why can’t the game remember where I placed my mercs? If I want my mercs to defend a sector there is a reason why I put them where I put them. It is BS that they are standing around somewhere else when the enemy attacks!!!!!!!!!!!!!!!!! What the f…!
- The worst of all – why is the AI so horrible? In the OG you really had to think about how you could succeed on each sector. In this game all you need to do is place your mercs behind some cover and wait for the enemies to come to you – one after the other. I've got a nice screenshot (but I don't know how to include it here) where all the enemies of the 3rd-last sector are lying dead at one place!!
- Why are militia so useless and why can’t I fight WITH them? In the OG I could fight together with militia if I had at least one merc in the sector. Here my militia who outnumbered the attackers 10 to 9 got all killed – killing not a single enemy – and I had to fight 10 ememies without the slightest scratch afterwards.
- Why does the game rush me so much? Don’t tell me that should be challenging. Enemygroups are comming in a constant rush without any sense for the situation. As militia are useless (14.) the only strategie to fight them of is to go straight after them. Which means you have to advance quite fast and cannot really take your time for the sidequests.
- Rushing – why do I have to rush to put my mercs into position when there occurs a fight? I’m playing a strategy game not an ego-shooter. I don’t want to have to rush myself bringing my guys in position. The OG didn’t know the problem because the AI didn’t let the enemy advance towards you but let them stay in cover.
- Why can’t my guys retreat to another sector if things go wrong?
- Why do I see the prince the first time just before I kill him? Deidranna and Elliot where much funnier and you knew who you wanted to kill! I loved the idea to send them flowers from this funeral onlineshop for example.
- Why can’t I reread the details of the sidequests? Doesn’t make them easier after stopping to play for a while.
- Balancing – beside the balancing-problems I mentioned before (militia, AI,…) I think this moneystuff isn’t balanced too well as well. In the OG you were really happy to get cheap help from the rebells and dynamo and so on. In this game I didn’t seem to have any money problems at all…
Don’t get me wrong – I really appreciate that you’ve tried to develope a new Jagged Alliance and in my opinion right now you have a good technical base to start with. But right now I don’t see any reason to replay your game – I’d rather replay JA2 Wildfire as it is better in all the details that seem to be important to me (anything beside the Graphics, especially balancing and merc interaction).
I don’t know anything about the development of games and probably you really had to do much more work than I would have expected you to have. As it looks like you had to redevelop anything. I thought you could take the original game-mechanics ad some nice graphics, create new sectors and a story and that would have been it.
So thanks for all the work you put into the project to get here – it’s been nice to be a Backer and get early access and that stuff - but to be honest the game hasn’t reached the level of JA2 yet and will surely take some more effort to get there. I don’t know if you have the financal ressources left to manage that but I really wish you the best to succeed with it.
Kind regards
Dennis