Ap´s and accuracy...
I´ve been bothered by this fact quite a long time ago. Why does an investment of a 1/3 more of your available AP´s to shoot an enemy only give you +5-10%+ hit chance?
It should be +15-20% or something to make sense in comparison to the spent AP points. To get those 5-10% + you have to invest an amount of AP, that allows you to go to another cover and duck behind it^^ That doesn´t seem right.
I only use the least amount of AP to fire because everything else makes no sense [except for snipers, they can shoot one time anyways <--edit: no, it seems it IS possible]. I´m getting along with it fine. I (almost) never use burst [except when 3 or more enemies are standing on the same spot]. Why?
With the least amount of AP you have 2 shots (with let´s say...67%) per round (per merc), ...if you use more AP you shoot one time at max. per round, and its (let´s say...76%, or if you are lucky 84%). Now do the math^^
2x 67% is far better than 1x 84%. Then why does anyone choose to shoot with more than the least amount of AP? It surely doesn´t save much ammo. An enemy needs to be shot down before he shoots you too often.
Imo That´s a game flaw and it takes away the sense of using more AP. Is it just me bothered by this?
edit: I´d like to see a little adjustment by FC to the standard settings (just a slight one, maybe 1-2 AP cost less to aim better or so). Most people don´t want to work on a game in the .json files. They want to play it right away after buying it.