FORUM
Forum ›
Jagged Alliance: Flashback General › Editor information requests
- You have to be logged in to reply to this thread.
Glettkin
|
19-12-2014, 13:33 CET
|
Member
Total Posts: 132
|
Editor information requests
Hi, i´d like to gather some more "up to date" info about the editor...
1)
Where do i find the most recent updates about possible trigger scripts? It´s said they will be updated / expanded over time, so i´d like to know where to look to get the newest info about that.
2)
In the terrain section it´s possible to change the terrain height. If i choose to do so, will this break my map? Or will only be the original height accessible and the changed height non accessible?
It seems there is a height difference in e.g. the bears pit sector, so i guess it won´t break that easily...does it?
edit: I know i could test it myself, but sometimes some errors just occure when e.g. the height difference is combined with other stuff later in map development. I want to spare me the lecture in advance, if possible.
Probably more to come after i cleared all tutorials :)
...greetz
|
Report
|
Quote
|
Back to top |
Shanga@BP
|
19-12-2014, 13:41 CET
|
Pledger
Total Posts: 847
|
+1
If Filip or who ever did the Lua tutorial could be so kind and update the Lua documentation we sure will appreciate it a lot.
From my tests with heightmaps I pretty much broke the game. The shooting calculations aren't done for vertical aiming, I already knew that, so I didn't even bother making sector map other than flat. I am more interested in a way to add a scenary backdrop, either as a skybox or as a second terrain outside the sector limits. Sadly I don't know enough about Unity to do that and I kinda failed to make the game accept a 2nd terrain. I got all sort of weird crash errors.
|
Report
|
Quote
|
Back to top |
Bibmo
|
19-12-2014, 17:16 CET
|
Member
Total Posts: 14
|
+1 for the documentation
Terrain height can be changed, i importet real world terrain data but it only is visual working,
Im curious if the actual implementation even allow such stuff inside the game without drastical/complete overhaul of the whole way the terrain works atm in JAF.
How flexible is it anyway for the future?
|
Report
|
Quote
|
Back to top |
R@S
|
20-12-2014, 10:45 CET
|
Pledger
Total Posts: 32
|
Has the sector size issue been fixed in the latest version, or are we still stuck with 100x100?
|
Report
|
Quote
|
Back to top |
Shanga@BP
|
20-12-2014, 14:13 CET
|
Pledger
Total Posts: 847
|
It's more of a preset than an issue. And yes, default new sector is 100x100. I did manage to edit terrain settings and come up with a 1000x1000 map, but that most likely causes a lot of bugs later.
|
Report
|
Quote
|
Back to top |
R@S
|
20-12-2014, 14:31 CET
|
Pledger
Total Posts: 32
|
It was an "issue" last time I played around with the editor(.3 I think), I could make larger maps in the editor, but the game didn't work with them. If you are saying the game now accepts even 1000x1000 you answered my question, thanks.
|
Report
|
Quote
|
Back to top |
Glettkin
|
22-12-2014, 21:18 CET
|
Member
Total Posts: 132
|
I guess we´ll have to wait after the christmas holidays to get a response. Marry christmas everybody, and may the love be with you :)
|
Report
|
Quote
|
You have to be logged in to reply to this thread.
Login at the top