Roman
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17-11-2014, 10:13 CET
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Administrator
Total Posts: 111
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JAF - next up
Hey all,
I wanted to take the opportunity to tell you a bit about our current status, and where we are heading within the few next weeks.
As you know, we just released 1.0.5 in little over a week ago. With this update, we introduced ammo types, shotguns and a new questline, beside other bugfixes and features (see full changelog here: http://www.jaggedallianceflashback.com/forum/27/6082#post_6176).
Since then, we have worked on the new Shop interface, which is now in the stage of testing and quality assurance. Furthermore, we have given the Stealth formulas a critical look, and have changed a few things based on the feedback from here in the forum - there was definitely something fishy going on, that we did not catch before release - but still, it will need some more work until we are happy with it.
As these are both quite substantial changes to gameplay and balancing, we do not want to rush things out - meaning I cannot promise any release date on the next Update 1.0.6, which will include those things. We are also working on getting the modding menu back in the game, to share all the cool mods I have seen popup here already. Obviously, there are also still bugs - like the save / load and freezing issues - we are trying to hunt it down, and thanks for everyone giving us their input on this - it is much appreciated! Keep it coming.
Reaching further than the next immediate update, there are weapon attachments coming up, a feature which I am personally looking forward to a lot, and our content team has secretely hatched some plans to extend the game with a handful of sectors and - yet again - a new questline, and ofc the promised additional weapons pack.
As always, we are working on it as fast as we can, and I hope you like what we are doing!
Cheers,
Roman
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Grim
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17-11-2014, 12:00 CET
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Total Posts: 249
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Thank you for the heads up Roman, it's much appreciated.
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Chris K
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17-11-2014, 12:09 CET
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Total Posts: 277
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Thanks a lot for the update. The planned features for 1.0.6 sound great. Looking forward to the weapon attachments and the other upcoming features a lot as well of course and having the modding menu back should lead to some very interesting things (looking at you, Shanga! ;-) ).
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Glettkin
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17-11-2014, 12:20 CET
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Total Posts: 138
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Sounds great indeed. Much anticipated features :)
Will the editor work again, too? I´d like to build maps...
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Ray
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17-11-2014, 13:42 CET
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Total Posts: 7
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The ammo types and shotgun mechanic was already good addition to make the game more realistic. Thanks for that!
I'm looking forward to the shop interface. Will the shop/dialogue system be able to read item prices and merc salaries directly from item/unit files sooner or later? At moment, it's quite tedious to edit the same values in several files. I bet it's not only uncomfortable for modders, but also for game developers.
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Lord Hyperlord
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17-11-2014, 14:21 CET
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Total Posts: 52
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iiiVaLOiii
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17-11-2014, 14:23 CET
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Total Posts: 59
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hey roman, thanks 4 letting us know! We appreciate it : D
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Archo
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17-11-2014, 23:07 CET
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Total Posts: 381
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Thx for the heads up. Still waiting for the shop to really play the game - yes I am patient. So I really looking forward to the patch. Also could be waiting for attachments because I really love it!
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Glettkin
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17-11-2014, 23:16 CET
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Total Posts: 138
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Also thumbs up for the reply. I´d like to see more of these...:)
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Django
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17-11-2014, 23:27 CET
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Total Posts: 113
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Thx for the headsup.
Its pretty cool to hear that you are also working on some new sectors. Keep it coming.
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Ghazi
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18-11-2014, 02:24 CET
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Member
Total Posts: 2
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Hello Roman:
Thank you for the update. Looking forward to those additions. Will they require starting a new game to realize or will they integrate into an existing game/saves?
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Roman
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18-11-2014, 15:58 CET
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Administrator
Total Posts: 111
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Quoted Ray:
Will the shop/dialogue system be able to read item prices and merc salaries directly from item/unit files sooner or later? At moment, it's quite tedious to edit the same values in several files. I bet it's not only uncomfortable for modders, but also for game developers.
Yes, prices will be read properly from the applicable .json entry.
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Roman
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18-11-2014, 16:02 CET
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Administrator
Total Posts: 111
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Quoted Ghazi:
Looking forward to those additions. Will they require starting a new game to realize or will they integrate into an existing game/saves?
They should not require starting a new savegame, though I cannot promise that- the coder responsible for the Shop interface (Sebastian) is sick at the moment.
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47Hitmen
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19-11-2014, 01:06 CET
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Member
Total Posts: 19
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Before v1.0.6 you should see what's currently wrong here ;)
http://www.jaggedallianceflashback.com/forum/70/6175#last_post
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Mad Squ
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19-11-2014, 11:59 CET
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Total Posts: 29
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Thanks a lot for the update mate!
Is there a way to make it more visible on this website? As stated in previous posts showing the people that you are actually doing something is imho almost as important as doing it.
So how about putting this and the release notes of the latest patches on the front of the main site?
Just an idea...
Keep up your work! I am happy you are still trying your best to improve the game.
Cheers to that!
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LOEweNz@Hn
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19-11-2014, 14:21 CET
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Member
Total Posts: 14
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Thank you very much for the information about your current status! Its nice to hear something from you!
:-)
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