We are closing in on the release of Jagged Alliance: Flashback, which is why this will be our last big update before the release. There is a lot of new content in the new update and still more to come. This last week will surely be intense, as we will be working full throttle to get the game polished up with as many features as possible.
Here’s a quick overview of the Final Countdown update:
- Energy System: The energy system aims to create the feeling of exhaustion or vigoration at appropriate times. A unit will run low on energy after, for example, sprinting for several consecutive turns. This simulates being out of breath, exhaustion or even unconsciousness.
- Morale System: Every mercenary has their own morale rating. If a unit is shot or due to loss of a friendly Unit, the morale goes down. That can cause both the enemy and the player to panic, run away or make deadly mistakes.
- Drop & Loot system has been revised substantially, making containers accessible throughout the game.
- New enemy spawn system creates enemies more varied equipment according to their experience level and assigns them to unique squads.
- Improved enemy AI - enemies will now go into cover, move or change stance and use their equipment to the best of their ability
- 15 new iconic weapons: New handguns, SMGs, assault- and sniper rifles
- Strategic Map UI Overhaul
- All Sectors unlocked: All Sectors from the final game can now be accessed and explored!
We felt that the developer diary was a cool and simple way to show off new content and features from the game, so we pushed forward to get one ready for this update as well:
You can find a change log for 0.9.0 version and the versions that have been on the alpha branch since the last EA update below:
Change Log Version 0.9.0 and older versions
Armor, Portraits and Equipment
One of our artists, Christian, is a bit camera shy, but that doesn't mean his work shouldn't be shared with the community. He’s primarily been working on the portraits for the game, the trash items and the different equipment.
A selection of the above can be found below:
Portraits:
Trash Items:
Equipment:
Credit list (Important)
We still haven’t added names to the credit list for both the website and inside the actual game. A lot people don’t want us to use their real name, which is why we’ve held back. The best option is simply to say: If you want your name on the website/inside the game (depends on which tier you opted for), you need to follow the link below and fill out the form. This way only people who want to be on the list will get there instead of i us having to handle it manually.
We are using a sign up form from Mail Chimp for this, so once you have filled out the survey YOU MUST CONFIRM BEING ADDED TO THE LIST. Functions like any other newsletter sign up, so you will get a confirmation email, remember to check your spam folders.
Deadline is October 16th, 2014, 12:00 CET.
Link to credits form
DRM + DRM-Free Changes
For a long time, we have been discussing whether or not we should simplify the whole approach to DRM and DRM-Free copies and we’ve finally reached a decision. We’ll make the game available in both versions at no extra cost, meaning you can download both a steam version and a DRM-Free version via Humble Bundle. It makes it a lot easier for us to handle and also makes for a happier collection of Backers :)
The DRM-free version won’t be available before the game is released on the 21st of October.
Keys For $25 Backers
With this final update we’ll be sending out the remaining keys for backers in $25, we'll start as soon as the update is live.
You can also retrieve the key yourself through Humble Bundle, if you use the same email as on Kickstarter/Paypal. However, we have been getting some reports from backers about not ending up in the correct tier ranges. We think it's a general setup issue and are already in talks with Humble Bundle to get it fixed. Therefore please don't "panic" if you're not in the right tier range and send us lots of messages and emails, we're on it :)
To get it, enter your backer email into the key re-sender here:https://www.humblebundle.com/?s=resender and then you’ll receive it via email.
The $5 Tier won't update automatically, so you have to pick the correct tier in list after using the key re-sender.
Backer Addresses (important)
As we are getting closer and closer to release we are also getting closer to sending out physical rewards. As mentioned in Update 46, it won't happen on release day and to avoid as many errors with the shipping as possible, we ask that you make sure your address is up to date and that you leave us a message on Kickstarter or support@fullcontrol.dk, if you make changes or need it to be updated.
Deadline for this is on the 20th of October 2014, and backers who have not submitted their address by October 20th, 2014, 12:00 CET will NOT receive any physical items
Until Next Time!
The Full Control JAF Team