Hotfix version 0.6.1 out
Hi all,
Before we fall too much into Friday beer etc, we just now released a hotfix 0.6.1 that also includes a handful features.
The change log is below! Addresses some of the more critical and/or easy to do feedback from yesterdays build.
Best
Thomas
Game Changes 0.6.1-a12 (05.09.2014)
Features
- Updated layout of dialog, story, quest, notification, escape menu to new look
- Removed forced upper case text from a lot of UI panels
- Added close inventory button to inventory
- Added weapon range/accuracy/damage table to inventory view
- Next turn button, strategic map and minimap are now hidden when character view is open
- Partly hooked in unit stats on inventory screen
- Added one more dot to the loading screen ;-)
Bugfixes
- Temporarily removed non functional image and buttons from loot container
- Fix for TheMessenger quest breaking sector loading
- Added auto-run to containers in the combat mode
- Small fix for interrupt system
- Fixed issue where popup texts for enemies that where not visible was shown anyway
- Grenade indicator is now hidden immediately after throwing
- Auto throw grenades (clicking on a unit with the grenade selected) now only throw the grenade if the unit clicked is an enemy
- Tile information still shown even when a tile is not walkable - fixed
- Fixed issue where you could not select the first unit in a multiselection
- Unit indicator (triangle above units) now shows white when selected
- Visual update to sector H11