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JAF Admin
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23-05-2014, 23:29 CET
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Super Administrator
Total Posts: 710
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New update: EA v 0.2.2
Hi all,
We wanted to get you a quick "small" update out here fixing a bunch of things found in this first week of early access.
We have a lot of great feedback and constructive feedback, and we are still going through it all. But we picked various issues and improvements.
You can check out the change log as a sticky in the top of the forum.
Have a great weekend, and we continue on with the milestone plan.
Best
Thomas
Changelog:
EA v 0.2.2
Improvements:
- Allowing modders to add new units, weapons and items vs. only changing
- Item icons; weapon icons and unit portraits are now externalized and moddable inside StreamingAssets
- Map visuals updated
- New unit portraits
- Showing “no cover” indicator
- Made more clear which NPC’s can be spoken to with speech bubble over head
- Hire button now flashes when returning to Strategic Map for the first time
- The game now warns you before starting a new game if you have a savegame already
- The quest log under the map can now be scrolled
- Not hitting objects that are too close when missing a shot (e.g. crate right in front of merc)
- Rotated the minimap 45 degrees, to make navigation more intuitive (WIP - deactivated enlarge function)
Fixes:
- Fixed Ferryman and Daughters Necklace quests
- Mercs no longer stay in your squad on the map screen after they die
- Control screen updated with proper font, also shows how to select multiple units
- Enemy hover and right-click menu now shows the correct bonuses
- Main menu improved for low resolutions
- Locked down font size of dialogs
- Removed calculation of remaining AP, as it was more confusing than helpful
- Fixed the mouse over units when shooting to not show wrong AP
- Fixed multiple units on the same tile bug
- Various combat improvements
- Dead mercs can no longer talk when clicked
- Fixed the bug that caused the game state to not be cleared when reloading after death
- Rolodex no longer stays active when toggling the strategic map
- Fixed the input hotkeys to work when mouse is over UI panels
- Fixed inventory panel to block game input when active
- Strategic layer optimisations
- Music should be playing correctly when all enemies are killed
- Font updated
- Mercs should no longer celebrate killing their allies
- The cover lines to enemies display only for the enemies in line of sight
- Fixed stances AP
- Units now go out of ready mode when turn-based mode ends
- Fixed sliding when moving with another stance
- Headshot rules adjusted
- Fixed the bug in the B13 sector that leads to inability to exit from it
- Dead squadmates can now be looted
- Portraits are now all in proper aspect ratios
- Mercs no longer talk over of each other when rapidly selecting them
TxEditor changes:
- Trigger editor added
- TriggerZone editor added
- Added empty WorkbenchScene for creating new assets
- Fixed wrong target directory when building assetbundles
- Added editor for setting up waypoints for animals
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Nightprowler
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24-05-2014, 15:59 CET
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Member
Total Posts: 3
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Hello Thomas,
great job here, thanks and keep up the good work :)
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Andr
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24-05-2014, 16:13 CET
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Pledger
Total Posts: 28
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Well Done, i´m off to give it a try
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rolyvan
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10-06-2014, 20:15 CET
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Member
Total Posts: 1
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Update
Hi, all
where can I download the latest update.
Thanks
Rolyvan
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Chris K
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10-06-2014, 21:15 CET
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Pledger
Total Posts: 236
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Hi, Rolyvan. Welcome to the forum.
You download it like every other update on Steam. If you set it on automatic updates, Steam should always update to the latest version.
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