FORUM


ForumNews and Announcements › New Early Access Update is Live :D

- You have to be logged in to reply to this thread.

JAF Admin 04-09-2014, 15:12 CET
Super Administrator



Total Posts: 757
New Early Access Update is Live :D



Once again Jagged Alliance: Flashback continues to expand and we have added a lot of new features for you to enjoy. Step up to your enemies and hit them right in the kisser, which is now possible through the implementation of melee combat! Not brave enough to face him head on? No problem! Sneak up on him and take him down in silence, thanks to the new stealth system. 

We have also updated the inventory system and implemented a complete UI overhaul. Enjoy the game with a more detailed overview and a new way to quickly access your most important items. Switching weapons and tossing grenades has never been easier! 

But it doesn’t end there! We have also added view cones and an interrupt system to this update, allowing you to make a lot more tactical decisions on the battlefield. 

Join the rush on San Hermanos and enjoy a tropical island Jagged Alliance-style! 

The new update includes: 
16 New Sectors 
13 New Mercenaries 
Melee Combat 
Stealth System 
Updated Inventory System with Quickslots 
Interrupts 
Viewcones 
In-game UI Overhaul 

 

I will post the full change log here once the team has fully updated it. 

Report Quote
Back to top
JAF Admin 04-09-2014, 15:20 CET
Super Administrator



Total Posts: 757

Game Changes 0.6-a11 (04.09.2014)

Features

  • New tactical view UI (More to come)
  • New visibility system based on view cones
  • Enemies memory system
  • Interrupt mode
  • Stealth and hearing systems implemented
  • Melee attacks are now possible
  • Destructible environment now persisted in save games
  • Containers implemented in the level
  • Implemented quick slots
  • Items capacity is now supported in the inventory
  • Multiple squads control added on strategic map
  • Time buttons now work on the strategic map
  • New save system makes it possible to save during the mission
  • Save and load game menu
  • Audio settings can now be changed in the GameSettings.json
  • Fire mode works now as toggle and persisted for the weapon
  • Added additional mercenaries
  • Implemented Flash and Smoke grenades
  • Added additional trash items
  • Added additional NPC portraits
  • Added a movement by path system on the strategic map. Added time of the traveling that uses sector type and roads
  • Added a system to take control of sectors
  • Militia training is now possible in the controlled sector (right-click on Sector)
  • Strategic map AI. Enemy is now patrolling and trying to counter-attack sectors
  • Switch between MERCs when inventory is open
  • New spawn units system. Units now spawn on the side of sector where they came from
  • Added paging to the mercs market UI
  • Some mercs are now temporary unavailable on the market when they are on the other mission

 

Bugfixes

  • Fixed issue where bleeding info showed even when the enemy was out of LoS
  • Fixed issue where loot would drop even before the unit was killed
  • Fixed issue where female mercs was unable to use weapons
  • Now uses significantly less video memory
  • Balanced loading of sectors. In most cases loading is much faster and takes less cpu power
  • Improved aiming animation
  • Fixed bug with AI turning before attack.
  • Can now have 6 mercenaries in the squad
  • Time auto-stops now for more events on strategic map
  • Fixed a major memory leak bug caused by the audio-system
  • Targeting bodyparts when proning and crouching now fixed
  • Fixed changing weapon bug when proning and crouching
  • Fixed units graying out bugs
  • Turning now takes action points
  • Fixed grenade bug, that lead to unit’s freeze when trying to throw grenade on yourself (don’t ask why you would do this)
  • Only go one stance down when affected by grenade (instead of always to prone)
  • Frag grenade uses average armour reduction
  • When selecting grenades in quickslot now goes directly into throw mode
  • You can now target an enemy with grenades
  • Fixed crash when unit’s died from bleeding
  • Aiming is switched off
  • Fixed crash when using melee weapons
  • Frag grenade was using LoS instead of cover for calculating area of effect
  • Looting second time potentially crashed the game - fixed
  •  Assetbundles was loaded again when cleaning up on sector unload - fixed
  • Now not possible to switch Mercenary when looting
  • Many other bugfixes
Report Quote
Back to top
Archo 04-09-2014, 20:33 CET
Pledger



Total Posts: 380

Love this update video. The new assets and levels are really, really great. I don't want to spoiler the whole game so I just go through some of the sectors to test combat, ui, tactical ui. A mine and hidden doors...muhaha =) Also the i-mode makes so much sense now we see it implemented. Not so sure about the BIG "interrupt" message box. Too much, too long, covers information. Always the question....how did JA2 do it?

Report Quote
Back to top
Nekator 04-09-2014, 20:49 CET
Pledger



Total Posts: 61

Yes... slowly the game begins to form.. ;) But it still needs time and work imo...

I just hope the stats of the mercs are not final, yet?

Also the intro is somehow gone, can this be or did i miss it somehow?

Report Quote


You have to be logged in to reply to this thread.

Login at the top

Forum Sidebar

Forum Guidelines